![]() I’m playing with kids who might not know what all the values mean.what do you recommend? Values are subjective and we believe their definitions should be too. Our cards intentionally do not include definitions of each value to allow players to define what a given value means to them. Life is full of unexpected twists and turns, but knowing your values allows you to navigate the road more smoothly and to live a life filled with meaning and vitality.Įach Val-You box includes 55 thoughtfully selected cards containing a wide range of values and an instruction booklet containing complete instructions for the game, including pre- and post-game discussion prompts.ĭo your cards contain definitions of each value? Where do you want to go in the long run? What do you want your life to stand for? How will you know if you’ve been successful, in whatever way you define success? Knowing your values allows you to answer these questions, which makes it easier to make decisions you’ll feel good about in both the short- and long-term. All rights reserved.Knowing and understanding your values is like having a life compass. It’s a great choice for your family’s game night. ![]() Most importantly, though, it’s a fun game that the whole family can agree on. And while it still isn’t exactly true-to-life, there are a still few valuable lessons to be learned from The Game of Life. Without the hassles with paper money, there’s less fuss and confusion-which makes it even better for kids. Perhaps it’s just because of the new bells and whistles (and I’ll admit to being absolutely fascinated by the LIFEpod), but not only did it hold my interest (and that of my nine-year-old nephew) through the whole game, but as soon as we finished, I was eager to play again. I always enjoyed playing the old board game as a kid, but it didn’t take long for me to lose interest. Though it takes a while to figure it all out-and it isn’t exactly a quick game to play, either-The Game of Life: Twists and Turns is even more fun than the original. ![]() And, in the end, the player with the most Life Points (not the most money) is the winner. If you get married or buy a house or learn another language, you get Life Points (all of which, incidentally, are automatically calculated by the LIFEpod). If you learn to play the guitar, you’ll earn Life Points (but that may cause your neighbors to complain-and that could lead to a fine, which takes money from your account). Whenever you’re in debt, you lose Life Points. So what are these Life Points? Life Points, it seems, calculate the quality of your life. You also draw cards, which could earn you (or cost you) money or Life Points. As you make your way through the game, you have opportunities to buy a house or a car (you start out on a skateboard), to marry, to get an education, to go on vacation, to have children, and more. There are four different sections to choose from: Learn It (education), Earn It (career), Live It (home/family), and Love It (leisure/vacations). At the beginning of each turn, you pop your credit card into the electronic pod, which adds your salary to your current cash flow and tallies your Life Points. Players then take their turns with the LIFEpod. You then choose how many rounds (“years”) you’ll play (the instructions recommend 10), and you enter the number into the electronic LIFEpod. To begin, each player gets a credit card and a number of career paths to choose from. But this time, things are done a little differently. They get an education, they work toward promotions, they get married, they start families, they buy cars, they go on vacation. Players travel around the board as, in theory, they do through life. ![]() The basic idea of The Game of Life: Twists and Turns is pretty much the same as the old board game. In their place are credit cards and mysterious little things called “Life Points.” In the latest version, The Game of Life: Twists and Turns, gone are the piles of fake bills and the “he who dies with the most money wins” attitude. The times, they are a’changin’-and so is The Game of Life.
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